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- // Code generated by go-bindata. DO NOT EDIT.
- // sources:
- // assets/index.html
- package main
- import (
- "bytes"
- "compress/gzip"
- "fmt"
- "io"
- "io/ioutil"
- "os"
- "path/filepath"
- "strings"
- "time"
- )
- func bindataRead(data []byte, name string) ([]byte, error) {
- gz, err := gzip.NewReader(bytes.NewBuffer(data))
- if err != nil {
- return nil, fmt.Errorf("Read %q: %v", name, err)
- }
- var buf bytes.Buffer
- _, err = io.Copy(&buf, gz)
- clErr := gz.Close()
- if err != nil {
- return nil, fmt.Errorf("Read %q: %v", name, err)
- }
- if clErr != nil {
- return nil, err
- }
- return buf.Bytes(), nil
- }
- type asset struct {
- bytes []byte
- info os.FileInfo
- }
- type bindataFileInfo struct {
- name string
- size int64
- mode os.FileMode
- modTime time.Time
- }
- func (fi bindataFileInfo) Name() string {
- return fi.name
- }
- func (fi bindataFileInfo) Size() int64 {
- return fi.size
- }
- func (fi bindataFileInfo) Mode() os.FileMode {
- return fi.mode
- }
- func (fi bindataFileInfo) ModTime() time.Time {
- return fi.modTime
- }
- func (fi bindataFileInfo) IsDir() bool {
- return false
- }
- func (fi bindataFileInfo) Sys() interface{} {
- return nil
- }
- var _assetsIndexHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x4c\x8f\x3d\x6e\xc3\x30\x0c\x85\x77\x9d\x82\xd5\x5c\x57\xed\xd6\x81\xf2\xd2\x9f\xb5\x1d\xdc\xa1\xa3\x22\x11\x31\x01\x59\x0e\x6c\xc2\x4e\xb6\x20\x27\xc9\x92\x63\xf8\x34\x49\xee\x11\xd8\x42\x80\x4c\xc4\xe3\x47\x10\xdf\xc3\xa7\xcf\x9f\x8f\xea\xff\xf7\x0b\x6a\x69\x62\xa9\x70\x1e\x10\x5d\x5a\x5b\x4d\x49\xcf\x0b\x72\xa1\x54\x00\x00\xd8\x90\x38\xf0\xb5\xeb\x7a\x12\xab\xff\xaa\xef\xe2\x5d\x3f\xa2\xe4\x1a\xb2\x7a\x60\x1a\x37\x6d\x27\x1a\x7c\x9b\x84\x92\x58\x3d\x72\x90\xda\x06\x1a\xd8\x53\xb1\x84\x67\xe0\xc4\xc2\x2e\x16\xbd\x77\x91\xec\xdb\xcb\xeb\xfd\x95\xb0\x44\x2a\x39\x05\xda\xa2\xc9\x41\xa1\xc9\x1a\xb8\x6a\xc3\x2e\xdf\x5d\xa6\xe3\xf5\x34\x9d\xf7\x87\xd9\x58\xa1\xc9\x04\xcd\xd2\xe3\x16\x00\x00\xff\xff\x6d\xa3\xa0\x01\xd7\x00\x00\x00")
- func assetsIndexHtmlBytes() ([]byte, error) {
- return bindataRead(
- _assetsIndexHtml,
- "assets/index.html",
- )
- }
- func assetsIndexHtml() (*asset, error) {
- bytes, err := assetsIndexHtmlBytes()
- if err != nil {
- return nil, err
- }
- info := bindataFileInfo{name: "assets/index.html", size: 215, mode: os.FileMode(420), modTime: time.Unix(1728264874, 0)}
- a := &asset{bytes: bytes, info: info}
- return a, nil
- }
- // Asset loads and returns the asset for the given name.
- // It returns an error if the asset could not be found or
- // could not be loaded.
- func Asset(name string) ([]byte, error) {
- cannonicalName := strings.Replace(name, "\\", "/", -1)
- if f, ok := _bindata[cannonicalName]; ok {
- a, err := f()
- if err != nil {
- return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
- }
- return a.bytes, nil
- }
- return nil, fmt.Errorf("Asset %s not found", name)
- }
- // MustAsset is like Asset but panics when Asset would return an error.
- // It simplifies safe initialization of global variables.
- func MustAsset(name string) []byte {
- a, err := Asset(name)
- if err != nil {
- panic("asset: Asset(" + name + "): " + err.Error())
- }
- return a
- }
- // AssetInfo loads and returns the asset info for the given name.
- // It returns an error if the asset could not be found or
- // could not be loaded.
- func AssetInfo(name string) (os.FileInfo, error) {
- cannonicalName := strings.Replace(name, "\\", "/", -1)
- if f, ok := _bindata[cannonicalName]; ok {
- a, err := f()
- if err != nil {
- return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
- }
- return a.info, nil
- }
- return nil, fmt.Errorf("AssetInfo %s not found", name)
- }
- // AssetNames returns the names of the assets.
- func AssetNames() []string {
- names := make([]string, 0, len(_bindata))
- for name := range _bindata {
- names = append(names, name)
- }
- return names
- }
- // _bindata is a table, holding each asset generator, mapped to its name.
- var _bindata = map[string]func() (*asset, error){
- "assets/index.html": assetsIndexHtml,
- }
- // AssetDir returns the file names below a certain
- // directory embedded in the file by go-bindata.
- // For example if you run go-bindata on data/... and data contains the
- // following hierarchy:
- // data/
- // foo.txt
- // img/
- // a.png
- // b.png
- // then AssetDir("data") would return []string{"foo.txt", "img"}
- // AssetDir("data/img") would return []string{"a.png", "b.png"}
- // AssetDir("foo.txt") and AssetDir("notexist") would return an error
- // AssetDir("") will return []string{"data"}.
- func AssetDir(name string) ([]string, error) {
- node := _bintree
- if len(name) != 0 {
- cannonicalName := strings.Replace(name, "\\", "/", -1)
- pathList := strings.Split(cannonicalName, "/")
- for _, p := range pathList {
- node = node.Children[p]
- if node == nil {
- return nil, fmt.Errorf("Asset %s not found", name)
- }
- }
- }
- if node.Func != nil {
- return nil, fmt.Errorf("Asset %s not found", name)
- }
- rv := make([]string, 0, len(node.Children))
- for childName := range node.Children {
- rv = append(rv, childName)
- }
- return rv, nil
- }
- type bintree struct {
- Func func() (*asset, error)
- Children map[string]*bintree
- }
- var _bintree = &bintree{nil, map[string]*bintree{
- "assets": &bintree{nil, map[string]*bintree{
- "index.html": &bintree{assetsIndexHtml, map[string]*bintree{}},
- }},
- }}
- // RestoreAsset restores an asset under the given directory
- func RestoreAsset(dir, name string) error {
- data, err := Asset(name)
- if err != nil {
- return err
- }
- info, err := AssetInfo(name)
- if err != nil {
- return err
- }
- err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
- if err != nil {
- return err
- }
- err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
- if err != nil {
- return err
- }
- err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
- if err != nil {
- return err
- }
- return nil
- }
- // RestoreAssets restores an asset under the given directory recursively
- func RestoreAssets(dir, name string) error {
- children, err := AssetDir(name)
- // File
- if err != nil {
- return RestoreAsset(dir, name)
- }
- // Dir
- for _, child := range children {
- err = RestoreAssets(dir, filepath.Join(name, child))
- if err != nil {
- return err
- }
- }
- return nil
- }
- func _filePath(dir, name string) string {
- cannonicalName := strings.Replace(name, "\\", "/", -1)
- return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
- }
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