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@@ -0,0 +1,84 @@
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+using System;
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+using System.Collections.Generic;
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+using System.Linq;
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+using System.Runtime.InteropServices;
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+using System.Text;
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+using System.Threading.Tasks;
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+
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+namespace DayOf1440.Utils
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+{
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+ public static class SystemSleep
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+ {
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+ [DllImport("kernel32")]
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+ private static extern ExecutionState SetThreadExecutionState(ExecutionState esFlags);
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+ [Flags]
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+ private enum ExecutionState : uint
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+ {
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+ /// <summary>
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+ /// Forces the system to be in the working state by resetting the system idle timer.
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+ /// </summary>
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+ SystemRequired = 0x01,
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+
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+ /// <summary>
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+ /// Forces the display to be on by resetting the display idle timer.
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+ /// </summary>
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+ DisplayRequired = 0x02,
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+
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+ /// <summary>
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+ /// This value is not supported. If <see cref="UserPresent"/> is combined with other esFlags values, the call will fail and none of the specified states will be set.
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+ /// </summary>
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+ [Obsolete("This value is not supported.")]
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+ UserPresent = 0x04,
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+
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+ /// <summary>
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+ /// Enables away mode. This value must be specified with <see cref="Continuous"/>.
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+ /// <para />
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+ /// Away mode should be used only by media-recording and media-distribution applications that must perform critical background processing on desktop computers while the computer appears to be sleeping.
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+ /// </summary>
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+ AwaymodeRequired = 0x40,
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+
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+ /// <summary>
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+ /// Informs the system that the state being set should remain in effect until the next call that uses <see cref="Continuous"/> and one of the other state flags is cleared.
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+ /// </summary>
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+ Continuous = 0x80000000,
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+ }
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+ /// <summary>
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+ /// 设置此线程此时开始一直将处于运行状态,此时计算机不应该进入睡眠状态。
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+ /// 此线程退出后,设置将失效。
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+ /// 如果需要恢复,请调用 <see cref="RestoreForCurrentThread"/> 方法。
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+ /// </summary>
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+ /// <param name="keepDisplayOn">
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+ /// 表示是否应该同时保持屏幕不关闭。
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+ /// 对于游戏、视频和演示相关的任务需要保持屏幕不关闭;而对于后台服务、下载和监控等任务则不需要。
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+ /// </param>
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+ public static void PreventForCurrentThread(bool keepDisplayOn = true)
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+ {
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+ SetThreadExecutionState(keepDisplayOn
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+ ? ExecutionState.Continuous | ExecutionState.SystemRequired | ExecutionState.DisplayRequired
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+ : ExecutionState.Continuous | ExecutionState.SystemRequired);
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+ }
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+
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+ /// <summary>
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+ /// 恢复此线程的运行状态,操作系统现在可以正常进入睡眠状态和关闭屏幕。
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+ /// </summary>
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+ public static void RestoreForCurrentThread()
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+ {
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+ SetThreadExecutionState(ExecutionState.Continuous);
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+ }
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+
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+ /// <summary>
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+ /// 重置系统睡眠或者关闭屏幕的计时器,这样系统睡眠或者屏幕能够继续持续工作设定的超时时间。
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+ /// </summary>
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+ /// <param name="keepDisplayOn">
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+ /// 表示是否应该同时保持屏幕不关闭。
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+ /// 对于游戏、视频和演示相关的任务需要保持屏幕不关闭;而对于后台服务、下载和监控等任务则不需要。
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+ /// </param>
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+ public static void ResetIdle(bool keepDisplayOn = true)
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+ {
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+ SetThreadExecutionState(keepDisplayOn
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+ ? ExecutionState.SystemRequired | ExecutionState.DisplayRequired
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+ : ExecutionState.SystemRequired);
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+ }
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+ }
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+
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+}
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