using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace DayOf1440.Utils { public static class SystemSleep { [DllImport("kernel32")] private static extern ExecutionState SetThreadExecutionState(ExecutionState esFlags); [Flags] private enum ExecutionState : uint { /// /// Forces the system to be in the working state by resetting the system idle timer. /// SystemRequired = 0x01, /// /// Forces the display to be on by resetting the display idle timer. /// DisplayRequired = 0x02, /// /// This value is not supported. If is combined with other esFlags values, the call will fail and none of the specified states will be set. /// [Obsolete("This value is not supported.")] UserPresent = 0x04, /// /// Enables away mode. This value must be specified with . /// /// Away mode should be used only by media-recording and media-distribution applications that must perform critical background processing on desktop computers while the computer appears to be sleeping. /// AwaymodeRequired = 0x40, /// /// Informs the system that the state being set should remain in effect until the next call that uses and one of the other state flags is cleared. /// Continuous = 0x80000000, } /// /// 设置此线程此时开始一直将处于运行状态,此时计算机不应该进入睡眠状态。 /// 此线程退出后,设置将失效。 /// 如果需要恢复,请调用 方法。 /// /// /// 表示是否应该同时保持屏幕不关闭。 /// 对于游戏、视频和演示相关的任务需要保持屏幕不关闭;而对于后台服务、下载和监控等任务则不需要。 /// public static void PreventForCurrentThread(bool keepDisplayOn = true) { SetThreadExecutionState(keepDisplayOn ? ExecutionState.Continuous | ExecutionState.SystemRequired | ExecutionState.DisplayRequired : ExecutionState.Continuous | ExecutionState.SystemRequired); } /// /// 恢复此线程的运行状态,操作系统现在可以正常进入睡眠状态和关闭屏幕。 /// public static void RestoreForCurrentThread() { SetThreadExecutionState(ExecutionState.Continuous); } /// /// 重置系统睡眠或者关闭屏幕的计时器,这样系统睡眠或者屏幕能够继续持续工作设定的超时时间。 /// /// /// 表示是否应该同时保持屏幕不关闭。 /// 对于游戏、视频和演示相关的任务需要保持屏幕不关闭;而对于后台服务、下载和监控等任务则不需要。 /// public static void ResetIdle(bool keepDisplayOn = true) { SetThreadExecutionState(keepDisplayOn ? ExecutionState.SystemRequired | ExecutionState.DisplayRequired : ExecutionState.SystemRequired); } } }