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- cmake_minimum_required(VERSION 3.10)
- project(runner LANGUAGES CXX)
- set(BINARY_NAME "agora_rtc_engine_example")
- set(APPLICATION_ID "io.agora.agora_rtc_engine")
- cmake_policy(SET CMP0063 NEW)
- set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
- # Configure build options.
- if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
- set(CMAKE_BUILD_TYPE "Debug" CACHE
- STRING "Flutter build mode" FORCE)
- set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
- "Debug" "Profile" "Release")
- endif()
- # Compilation settings that should be applied to most targets.
- function(APPLY_STANDARD_SETTINGS TARGET)
- target_compile_features(${TARGET} PUBLIC cxx_std_14)
- target_compile_options(${TARGET} PRIVATE -Wall -Werror)
- target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
- target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
- endfunction()
- set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
- # Flutter library and tool build rules.
- add_subdirectory(${FLUTTER_MANAGED_DIR})
- # System-level dependencies.
- find_package(PkgConfig REQUIRED)
- pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
- add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
- # Application build
- add_executable(${BINARY_NAME}
- "main.cc"
- "my_application.cc"
- "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
- )
- apply_standard_settings(${BINARY_NAME})
- target_link_libraries(${BINARY_NAME} PRIVATE flutter)
- target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
- add_dependencies(${BINARY_NAME} flutter_assemble)
- # Only the install-generated bundle's copy of the executable will launch
- # correctly, since the resources must in the right relative locations. To avoid
- # people trying to run the unbundled copy, put it in a subdirectory instead of
- # the default top-level location.
- set_target_properties(${BINARY_NAME}
- PROPERTIES
- RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
- )
- # Generated plugin build rules, which manage building the plugins and adding
- # them to the application.
- include(flutter/generated_plugins.cmake)
- # === Installation ===
- # By default, "installing" just makes a relocatable bundle in the build
- # directory.
- set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
- if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
- set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
- endif()
- # Start with a clean build bundle directory every time.
- install(CODE "
- file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
- " COMPONENT Runtime)
- set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
- set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
- install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
- COMPONENT Runtime)
- install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
- COMPONENT Runtime)
- install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
- COMPONENT Runtime)
- if(PLUGIN_BUNDLED_LIBRARIES)
- install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
- DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
- COMPONENT Runtime)
- endif()
- # Fully re-copy the assets directory on each build to avoid having stale files
- # from a previous install.
- set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
- install(CODE "
- file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
- " COMPONENT Runtime)
- install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
- DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
- # Install the AOT library on non-Debug builds only.
- if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
- install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
- COMPONENT Runtime)
- endif()
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