--- license: > Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. title: Creating your first Cordova app description: Learn how to create your first Cordova hybrid app using Cordova CLI. toc_title: Create your first app --- # Create your first Cordova app This guide shows you how to create a JS/HTML Cordova application and deploy them to various native mobile platforms using the `cordova` command-line interface (CLI). For detailed reference on Cordova command-line, review the [CLI reference] ## Installing the Cordova CLI The Cordova command-line tool is distributed as an npm package. To install the `cordova` command-line tool, follow these steps: 1. Download and install [Node.js](https://nodejs.org/en/download/). On installation you should be able to invoke `node` and `npm` on your command line. 1. (Optional) Download and install a [git client](http://git-scm.com/downloads), if you don't already have one. Following installation, you should be able to invoke `git` on your command line. The CLI uses it to download assets when they are referenced using a url to a git repo. 1. Install the `cordova` module using `npm` utility of Node.js. The `cordova` module will automatically be downloaded by the `npm` utility. * on OS X and Linux: ```bash $ sudo npm install -g cordova ``` On OS X and Linux, prefixing the `npm` command with `sudo` may be necessary to install this development utility in otherwise restricted directories such as `/usr/local/share`. If you are using the optional nvm/nave tool or have write access to the install directory, you may be able to omit the `sudo` prefix. There are [more tips](http://justjs.com/posts/npm-link-developing-your-own-npm-modules-without-tears) available on using `npm` without `sudo`, if you desire to do that. * on Windows: ``` C:\>npm install -g cordova ``` The `-g` flag above tells `npm` to install `cordova` globally. Otherwise it will be installed in the `node_modules` subdirectory of the current working directory. Following installation, you should be able to run `cordova` on the command line with no arguments and it should print help text. ## Create the App Go to the directory where you maintain your source code, and create a cordova project: ```bash $ cordova create hello com.example.hello HelloWorld ``` This creates the required directory structure for your cordova app. By default, the `cordova create` script generates a skeletal web-based application whose home page is the project's `www/index.html` file. ###See Also - [Cordova create command reference documentation][cdv_create] - [Cordova project directory structure][cdv_dir] - [Cordova project templates][cdv_template] ## Add Platforms All subsequent commands need to be run within the project's directory, or any subdirectories: ```bash $ cd hello ``` Add the platforms that you want to target your app. We will add the 'ios' and 'android' platform and ensure they get saved to `config.xml` and `package.json`: ```bash $ cordova platform add ios $ cordova platform add android ``` To check your current set of platforms: ```bash $ cordova platform ls ``` Running commands to add or remove platforms affects the contents of the project's _platforms_ directory, where each specified platform appears as a subdirectory. > Note: When using the CLI to build your application, you should _not_ edit any files in the `/platforms/` directory. The files in this directory are routinely overwritten when preparing applications for building, or when plugins are re-installed. ###See Also - [Cordova platform command reference documentation][cdv_platform] ##Install pre-requisites for building To build and run apps, you need to install SDKs for each platform you wish to target. Alternatively, if you are using browser for development you can use `browser` platform which does not require any platform SDKs. To check if you satisfy requirements for building the platform: ``` $ cordova requirements Requirements check results for android: Java JDK: installed . Android SDK: installed Android target: installed android-19,android-21,android-22,android-23,Google Inc.:Google APIs:19,Google Inc.:Google APIs (x86 System Image):19,Google Inc.:Google APIs:23 Gradle: installed Requirements check results for ios: Apple OS X: not installed Cordova tooling for iOS requires Apple OS X Error: Some of requirements check failed ``` ###See Also - [Android platform requirements](../../guide/platforms/android/index.html#requirements-and-support) - [iOS platform requirements](../../guide/platforms/ios/index.html#requirements-and-support) - [Windows platform requirements](../../guide/platforms/win8/index.html#requirements-and-support) ## Build the App By default, `cordova create` script generates a skeletal web-based application whose start page is the project's `www/index.html` file. Any initialization should be specified as part of the [deviceready][DeviceReadyEvent] event handler defined in `www/js/index.js`. Run the following command to build the project for _all_ platforms: ```bash $ cordova build ``` You can optionally limit the scope of each build to specific platforms - 'ios' in this case: ```bash $ cordova build ios ``` ###See Also - [Cordova build command reference documentation][cdv_build] ##Test the App SDKs for mobile platforms often come bundled with emulators that execute a device image, so that you can launch the app from the home screen and see how it interacts with many platform features. Run a command such as the following to rebuild the app and view it within a specific platform's emulator: ```bash $ cordova emulate android ``` ![]({{ site.baseurl }}/static/img/guide/cli/android_emulate_init.png) Following up with the `cordova emulate` command refreshes the emulator image to display the latest application, which is now available for launch from the home screen: ![]({{ site.baseurl }}/static/img/guide/cli/android_emulate_install.png) Alternately, you can plug the handset into your computer and test the app directly: ```bash $ cordova run android ``` Before running this command, you need to set up the device for testing, following procedures that vary for each platform. ###See Also - [Setting up Android emulator](../../guide/platforms/android/index.html#setting-up-an-emulator) - [Cordova run command reference documentation][cdv_run] - [Cordova emulate command reference documentation][cdv_emulate] ## Add Plugins You can modify the default generated app to take advantage of standard web technologies, but for the app to access device-level features, you need to add plugins. A _plugin_ exposes a Javascript API for native SDK functionality. Plugins are typically hosted on npm and you can search for them on the [plugin search page](/plugins/). Some key APIs are provided by the Apache Cordova open source project and these are referred to as [Core Plugin APIs]. You can also use the CLI to launch the search page: ```bash $ cordova plugin search camera ``` To add and save the camera plugin to `config.xml` and `package.json`, we will specify the npm package name for the camera plugin: ``` $ cordova plugin add cordova-plugin-camera Fetching plugin "cordova-plugin-camera@~2.1.0" via npm Installing "cordova-plugin-camera" for android Installing "cordova-plugin-camera" for ios ``` Plugins can also be added using a directory or a git repo. > __NOTE__: The CLI adds plugin code as appropriate for each platform. If you want to develop with lower-level shell tools or platform SDKs as discussed in the [Overview](../overview/index.html), you need to run the Plugman utility to add plugins separately for each platform. (For more information, see [Using Plugman to Manage Plugins](../../plugin_ref/plugman.html).) Use `plugin ls` (or `plugin list`, or `plugin` by itself) to view currently installed plugins. Each displays by its identifier: ``` $ cordova plugin ls cordova-plugin-camera 2.1.0 "Camera" cordova-plugin-whitelist 1.2.1 "Whitelist" ``` ###See Also - [Cordova plugin command reference documentation][cdv_plugin] - [Cordova plugin search page](/plugins/) - [Core Plugin APIs] ## Using _merges_ to Customize Each Platform While Cordova allows you to easily deploy an app for many different platforms, sometimes you need to add customizations. In that case, you don't want to modify the source files in various `www` directories within the top-level `platforms` directory, because they're regularly replaced with the top-level `www` directory's cross-platform source. Instead, the top-level `merges` directory offers a place to specify assets to deploy on specific platforms. Each platform-specific subdirectory within `merges` mirrors the directory structure of the `www` source tree, allowing you to override or add files as needed. For example, here is how you might use `merges` to boost the default font size for Android devices: * Edit the `www/index.html` file, adding a link to an additional CSS file, `overrides.css` in this case: ```html ``` * Optionally create an empty `www/css/overrides.css` file, which would apply for all non-Android builds, preventing a missing-file error. * Create a `css` subdirectory within `merges/android`, then add a corresponding `overrides.css` file. Specify CSS that overrides the 12-point default font size specified within `www/css/index.css`, for example: ```css body { font-size:14px; } ``` When you rebuild the project, the Android version features the custom font size, while others remain unchanged. You can also use `merges` to add files not present in the original `www` directory. For example, an app can incorporate a _back button_ graphic into the iOS interface, stored in `merges/ios/img/back_button.png`, while the Android version can instead capture [backbutton][BackButtonEvent] events from the corresponding hardware button. ## Updating Cordova and Your Project After installing the `cordova` utility, you can always update it to the latest version by running the following command: ```bash $ sudo npm update -g cordova ``` Use this syntax to install a specific version: ```bash $ sudo npm install -g cordova@3.1.0-0.2.0 ``` Run `cordova -v` to see which version is currently running. To find the latest released cordova version, you can run: ```bash $ npm info cordova version ``` To update platform that you're targeting: ```bash $ cordova platform update android --save $ cordova platform update ios --save ...etc. ``` [DeviceReadyEvent]: ../../cordova/events/events.html#deviceready [BackButtonEvent]: ../../cordova/events/events.html#backbutton [Core Plugin APIs]: ../../guide/support/index.html#core-plugin-apis [cdv_template]: ../../guide/cli/template.html# [CLI reference]: ../../reference/cordova-cli/index.html [cdv_create]: ../../reference/cordova-cli/index.html#cordova-create-command [cdv_dir]: ../../reference/cordova-cli/index.html#directory-structure [cdv_platform]: ../../reference/cordova-cli/index.html#cordova-platform-command [cdv_run]: ../../reference/cordova-cli/index.html#cordova-run-command [cdv_emulate]: ../../reference/cordova-cli/index.html#cordova-emulate-command [cdv_plugin]: ../../reference/cordova-cli/index.html#cordova-plugin-command [cdv_build]: ../../reference/cordova-cli/index.html#cordova-build-command