pubspec.yaml 2.6 KB

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  1. name: flutter_2048
  2. description: 2048 game.
  3. # The following defines the version and build number for your application.
  4. # A version number is three numbers separated by dots, like 1.2.43
  5. # followed by an optional build number separated by a +.
  6. # Both the version and the builder number may be overridden in flutter
  7. # build by specifying --build-name and --build-number, respectively.
  8. # In Android, build-name is used as versionName while build-number used as versionCode.
  9. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning
  10. # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
  11. # Read more about iOS versioning at
  12. # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
  13. version: 1.0.0+1
  14. environment:
  15. sdk: ">=2.7.0 <3.0.0"
  16. dependencies:
  17. flutter:
  18. sdk: flutter
  19. # The following adds the Cupertino Icons font to your application.
  20. # Use with the CupertinoIcons class for iOS style icons.
  21. cupertino_icons: ^0.1.3
  22. dev_dependencies:
  23. flutter_test:
  24. sdk: flutter
  25. # For information on the generic Dart part of this file, see the
  26. # following page: https://dart.dev/tools/pub/pubspec
  27. # The following section is specific to Flutter.
  28. flutter:
  29. # The following line ensures that the Material Icons font is
  30. # included with your application, so that you can use the icons in
  31. # the material Icons class.
  32. uses-material-design: true
  33. # To add assets to your application, add an assets section, like this:
  34. # assets:
  35. # - images/a_dot_burr.jpeg
  36. # - images/a_dot_ham.jpeg
  37. # An image asset can refer to one or more resolution-specific "variants", see
  38. # https://flutter.dev/assets-and-images/#resolution-aware.
  39. # For details regarding adding assets from package dependencies, see
  40. # https://flutter.dev/assets-and-images/#from-packages
  41. # To add custom fonts to your application, add a fonts section here,
  42. # in this "flutter" section. Each entry in this list should have a
  43. # "family" key with the font family name, and a "fonts" key with a
  44. # list giving the asset and other descriptors for the font. For
  45. # example:
  46. # fonts:
  47. # - family: Schyler
  48. # fonts:
  49. # - asset: fonts/Schyler-Regular.ttf
  50. # - asset: fonts/Schyler-Italic.ttf
  51. # style: italic
  52. # - family: Trajan Pro
  53. # fonts:
  54. # - asset: fonts/TrajanPro.ttf
  55. # - asset: fonts/TrajanPro_Bold.ttf
  56. # weight: 700
  57. #
  58. # For details regarding fonts from package dependencies,
  59. # see https://flutter.dev/custom-fonts/#from-packages