pubspec.yaml 2.8 KB

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  1. name: fooddeliveryapp
  2. description: A new Flutter application for food delivery.
  3. # The following defines the version and build number for your application.
  4. # A version number is three numbers separated by dots, like 1.2.43
  5. # followed by an optional build number separated by a +.
  6. # Both the version and the builder number may be overridden in flutter
  7. # build by specifying --build-name and --build-number, respectively.
  8. # In Android, build-name is used as versionName while build-number used as versionCode.
  9. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning
  10. # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
  11. # Read more about iOS versioning at
  12. # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
  13. version: 1.0.0+1
  14. environment:
  15. sdk: ">=2.1.0 <3.0.0"
  16. dependencies:
  17. flutter:
  18. sdk: flutter
  19. # The following adds the Cupertino Icons font to your application.
  20. # Use with the CupertinoIcons class for iOS style icons.
  21. cupertino_icons: ^0.1.2
  22. provider: ^4.0.5+1
  23. http: ^0.12.1
  24. shared_preferences: ^2.0.9
  25. fluttertoast: ^3.0.3
  26. flutter_svg: ^0.22.0 # it help us to use SVG in our app
  27. dev_dependencies:
  28. flutter_test:
  29. sdk: flutter
  30. # For information on the generic Dart part of this file, see the
  31. # following page: https://dart.dev/tools/pub/pubspec
  32. # The following section is specific to Flutter.
  33. flutter:
  34. # The following line ensures that the Material Icons font is
  35. # included with your application, so that you can use the icons in
  36. # the material Icons class.
  37. uses-material-design: true
  38. # To add assets to your application, add an assets section, like this:
  39. assets:
  40. - assets/images/
  41. - assets/icons/
  42. # An image asset can refer to one or more resolution-specific "variants", see
  43. # https://flutter.dev/assets-and-images/#resolution-aware.
  44. # For details regarding adding assets from package dependencies, see
  45. # https://flutter.dev/assets-and-images/#from-packages
  46. # To add custom fonts to your application, add a fonts section here,
  47. # in this "flutter" section. Each entry in this list should have a
  48. # "family" key with the font family name, and a "fonts" key with a
  49. # list giving the asset and other descriptors for the font. For
  50. # example:
  51. # fonts:
  52. # - family: Schyler
  53. # fonts:
  54. # - asset: fonts/Schyler-Regular.ttf
  55. # - asset: fonts/Schyler-Italic.ttf
  56. # style: italic
  57. # - family: Trajan Pro
  58. # fonts:
  59. # - asset: fonts/TrajanPro.ttf
  60. # - asset: fonts/TrajanPro_Bold.ttf
  61. # weight: 700
  62. #
  63. # For details regarding fonts from package dependencies,
  64. # see https://flutter.dev/custom-fonts/#from-packages