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				+const { app, BrowserWindow } = require('electron') 
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				+const path = require('path') 
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				+ 
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				+// Keep a global reference of the window object, if you don't, the window will 
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				+// be closed automatically when the JavaScript object is garbage collected. 
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				+let mainWindow 
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				+ 
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				+function createWindow() { 
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				+    mainWindow = new BrowserWindow({ 
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				+        width: 800, 
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				+        height: 600, 
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				+        webPreferences: { 
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				+            preload: path.join(__dirname, 'js/preload.js') 
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				+        } 
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				+    }) 
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				+ 
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				+    // and load the index.html of the app. 
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				+    mainWindow.loadFile('index.html') 
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				+ 
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				+    // Open the DevTools. 
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				+    // mainWindow.webContents.openDevTools() 
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				+ 
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				+    // Emitted when the window is closed. 
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				+    mainWindow.on('closed', function () { 
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				+        // Dereference the window object, usually you would store windows 
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				+        // in an array if your app supports multi windows, this is the time 
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				+        // when you should delete the corresponding element. 
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				+        mainWindow = null 
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				+    }) 
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				+} 
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				+ 
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				+// This method will be called when Electron has finished 
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				+// initialization and is ready to create browser windows. 
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				+// Some APIs can only be used after this event occurs. 
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				+app.on('ready', createWindow) 
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				+ 
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				+// Quit when all windows are closed. 
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				+app.on('window-all-closed', function () { 
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				+    // On macOS it is common for applications and their menu bar 
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				+    // to stay active until the user quits explicitly with Cmd + Q 
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				+    if (process.platform !== 'darwin') app.quit() 
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				+}) 
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				+ 
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				+app.on('activate', function () { 
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				+    // On macOS it's common to re-create a window in the app when the 
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				+    // dock icon is clicked and there are no other windows open. 
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				+    if (mainWindow === null) createWindow() 
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				+}) 
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				+ 
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				+// In this file you can include the rest of your app's specific main process 
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				+// code. You can also put them in separate files and require them here. 
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				+ipcMain.on('ondragstart', (event, filePath) => { 
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				+    event.sender.startDrag({ 
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				+        file: filePath, 
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				+        icon: '/path/to/icon.png' 
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				+    }) 
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				+}) 
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