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@@ -0,0 +1,57 @@
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+const { app, BrowserWindow } = require('electron')
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+const path = require('path')
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+
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+// Keep a global reference of the window object, if you don't, the window will
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+// be closed automatically when the JavaScript object is garbage collected.
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+let mainWindow
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+
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+function createWindow() {
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+ mainWindow = new BrowserWindow({
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+ width: 800,
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+ height: 600,
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+ webPreferences: {
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+ preload: path.join(__dirname, 'js/preload.js')
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+ }
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+ })
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+
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+ // and load the index.html of the app.
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+ mainWindow.loadFile('index.html')
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+
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+ // Open the DevTools.
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+ // mainWindow.webContents.openDevTools()
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+
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+ // Emitted when the window is closed.
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+ mainWindow.on('closed', function () {
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+ // Dereference the window object, usually you would store windows
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+ // in an array if your app supports multi windows, this is the time
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+ // when you should delete the corresponding element.
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+ mainWindow = null
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+ })
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+}
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+
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+// This method will be called when Electron has finished
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+// initialization and is ready to create browser windows.
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+// Some APIs can only be used after this event occurs.
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+app.on('ready', createWindow)
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+
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+// Quit when all windows are closed.
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+app.on('window-all-closed', function () {
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+ // On macOS it is common for applications and their menu bar
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+ // to stay active until the user quits explicitly with Cmd + Q
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+ if (process.platform !== 'darwin') app.quit()
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+})
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+
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+app.on('activate', function () {
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+ // On macOS it's common to re-create a window in the app when the
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+ // dock icon is clicked and there are no other windows open.
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+ if (mainWindow === null) createWindow()
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+})
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+
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+// In this file you can include the rest of your app's specific main process
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+// code. You can also put them in separate files and require them here.
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+ipcMain.on('ondragstart', (event, filePath) => {
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+ event.sender.startDrag({
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+ file: filePath,
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+ icon: '/path/to/icon.png'
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+ })
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+})
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