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@@ -0,0 +1,235 @@
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+// Code generated by go-bindata. DO NOT EDIT.
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+// sources:
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+// assets/index.html
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+package main
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+
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+import (
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+ "bytes"
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+ "compress/gzip"
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+ "fmt"
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+ "io"
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+ "io/ioutil"
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+ "os"
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+ "path/filepath"
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+ "strings"
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+ "time"
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+)
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+
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+func bindataRead(data []byte, name string) ([]byte, error) {
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+ gz, err := gzip.NewReader(bytes.NewBuffer(data))
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+ if err != nil {
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+ return nil, fmt.Errorf("Read %q: %v", name, err)
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+ }
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+
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+ var buf bytes.Buffer
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+ _, err = io.Copy(&buf, gz)
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+ clErr := gz.Close()
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+
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+ if err != nil {
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+ return nil, fmt.Errorf("Read %q: %v", name, err)
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+ }
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+ if clErr != nil {
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+ return nil, err
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+ }
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+
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+ return buf.Bytes(), nil
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+}
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+
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+type asset struct {
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+ bytes []byte
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+ info os.FileInfo
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+}
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+
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+type bindataFileInfo struct {
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+ name string
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+ size int64
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+ mode os.FileMode
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+ modTime time.Time
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+}
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+
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+func (fi bindataFileInfo) Name() string {
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+ return fi.name
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+}
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+func (fi bindataFileInfo) Size() int64 {
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+ return fi.size
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+}
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+func (fi bindataFileInfo) Mode() os.FileMode {
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+ return fi.mode
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+}
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+func (fi bindataFileInfo) ModTime() time.Time {
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+ return fi.modTime
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+}
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+func (fi bindataFileInfo) IsDir() bool {
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+ return false
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+}
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+func (fi bindataFileInfo) Sys() interface{} {
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+ return nil
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+}
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+
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+var _assetsIndexHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x4c\x8f\x3d\x6e\xc3\x30\x0c\x85\x77\x9d\x82\xd5\x5c\x57\xed\xd6\x81\xf2\xd2\x9f\xb5\x1d\xdc\xa1\xa3\x22\x11\x31\x01\x59\x0e\x6c\xc2\x4e\xb6\x20\x27\xc9\x92\x63\xf8\x34\x49\xee\x11\xd8\x42\x80\x4c\xc4\xe3\x47\x10\xdf\xc3\xa7\xcf\x9f\x8f\xea\xff\xf7\x0b\x6a\x69\x62\xa9\x70\x1e\x10\x5d\x5a\x5b\x4d\x49\xcf\x0b\x72\xa1\x54\x00\x00\xd8\x90\x38\xf0\xb5\xeb\x7a\x12\xab\xff\xaa\xef\xe2\x5d\x3f\xa2\xe4\x1a\xb2\x7a\x60\x1a\x37\x6d\x27\x1a\x7c\x9b\x84\x92\x58\x3d\x72\x90\xda\x06\x1a\xd8\x53\xb1\x84\x67\xe0\xc4\xc2\x2e\x16\xbd\x77\x91\xec\xdb\xcb\xeb\xfd\x95\xb0\x44\x2a\x39\x05\xda\xa2\xc9\x41\xa1\xc9\x1a\xb8\x6a\xc3\x2e\xdf\x5d\xa6\xe3\xf5\x34\x9d\xf7\x87\xd9\x58\xa1\xc9\x04\xcd\xd2\xe3\x16\x00\x00\xff\xff\x6d\xa3\xa0\x01\xd7\x00\x00\x00")
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+
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+func assetsIndexHtmlBytes() ([]byte, error) {
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+ return bindataRead(
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+ _assetsIndexHtml,
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+ "assets/index.html",
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+ )
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+}
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+
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+func assetsIndexHtml() (*asset, error) {
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+ bytes, err := assetsIndexHtmlBytes()
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+ if err != nil {
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+ return nil, err
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+ }
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+
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+ info := bindataFileInfo{name: "assets/index.html", size: 215, mode: os.FileMode(420), modTime: time.Unix(1728264874, 0)}
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+ a := &asset{bytes: bytes, info: info}
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+ return a, nil
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+}
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+
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+// Asset loads and returns the asset for the given name.
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+// It returns an error if the asset could not be found or
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+// could not be loaded.
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+func Asset(name string) ([]byte, error) {
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+ cannonicalName := strings.Replace(name, "\\", "/", -1)
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+ if f, ok := _bindata[cannonicalName]; ok {
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+ a, err := f()
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+ if err != nil {
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+ return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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+ }
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+ return a.bytes, nil
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+ }
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+ return nil, fmt.Errorf("Asset %s not found", name)
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+}
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+
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+// MustAsset is like Asset but panics when Asset would return an error.
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+// It simplifies safe initialization of global variables.
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+func MustAsset(name string) []byte {
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+ a, err := Asset(name)
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+ if err != nil {
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+ panic("asset: Asset(" + name + "): " + err.Error())
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+ }
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+
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+ return a
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+}
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+
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+// AssetInfo loads and returns the asset info for the given name.
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+// It returns an error if the asset could not be found or
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+// could not be loaded.
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+func AssetInfo(name string) (os.FileInfo, error) {
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+ cannonicalName := strings.Replace(name, "\\", "/", -1)
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+ if f, ok := _bindata[cannonicalName]; ok {
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+ a, err := f()
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+ if err != nil {
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+ return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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+ }
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+ return a.info, nil
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+ }
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+ return nil, fmt.Errorf("AssetInfo %s not found", name)
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+}
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+
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+// AssetNames returns the names of the assets.
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+func AssetNames() []string {
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+ names := make([]string, 0, len(_bindata))
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+ for name := range _bindata {
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+ names = append(names, name)
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+ }
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+ return names
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+}
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+
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+// _bindata is a table, holding each asset generator, mapped to its name.
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+var _bindata = map[string]func() (*asset, error){
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+ "assets/index.html": assetsIndexHtml,
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+}
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+
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+// AssetDir returns the file names below a certain
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+// directory embedded in the file by go-bindata.
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+// For example if you run go-bindata on data/... and data contains the
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+// following hierarchy:
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+// data/
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+// foo.txt
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+// img/
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+// a.png
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+// b.png
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+// then AssetDir("data") would return []string{"foo.txt", "img"}
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+// AssetDir("data/img") would return []string{"a.png", "b.png"}
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+// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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+// AssetDir("") will return []string{"data"}.
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+func AssetDir(name string) ([]string, error) {
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+ node := _bintree
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+ if len(name) != 0 {
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+ cannonicalName := strings.Replace(name, "\\", "/", -1)
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+ pathList := strings.Split(cannonicalName, "/")
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+ for _, p := range pathList {
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+ node = node.Children[p]
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+ if node == nil {
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+ return nil, fmt.Errorf("Asset %s not found", name)
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+ }
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+ }
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+ }
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+ if node.Func != nil {
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+ return nil, fmt.Errorf("Asset %s not found", name)
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+ }
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+ rv := make([]string, 0, len(node.Children))
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+ for childName := range node.Children {
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+ rv = append(rv, childName)
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+ }
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+ return rv, nil
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+}
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+
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+type bintree struct {
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+ Func func() (*asset, error)
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+ Children map[string]*bintree
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+}
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+var _bintree = &bintree{nil, map[string]*bintree{
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+ "assets": &bintree{nil, map[string]*bintree{
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+ "index.html": &bintree{assetsIndexHtml, map[string]*bintree{}},
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+ }},
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+}}
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+
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+// RestoreAsset restores an asset under the given directory
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+func RestoreAsset(dir, name string) error {
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+ data, err := Asset(name)
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+ if err != nil {
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+ return err
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+ }
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+ info, err := AssetInfo(name)
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+ if err != nil {
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+ return err
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+ }
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+ err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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+ if err != nil {
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+ return err
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+ }
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+ err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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+ if err != nil {
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+ return err
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+ }
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+ err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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+ if err != nil {
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+ return err
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+ }
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+ return nil
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+}
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+
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+// RestoreAssets restores an asset under the given directory recursively
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+func RestoreAssets(dir, name string) error {
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+ children, err := AssetDir(name)
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+ // File
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+ if err != nil {
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+ return RestoreAsset(dir, name)
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+ }
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+ // Dir
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+ for _, child := range children {
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+ err = RestoreAssets(dir, filepath.Join(name, child))
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+ if err != nil {
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+ return err
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+ }
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+ }
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+ return nil
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+}
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+
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+func _filePath(dir, name string) string {
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+ cannonicalName := strings.Replace(name, "\\", "/", -1)
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+ return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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+}
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+
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